Ragdoll Achievement is an extremely violent sandbox game designed by Anton Velmozhniy and Eugen Ocheret’ko, programmed by Konstantin Shelest with art made by Dmitry Nikolaev. In this game, your job is to place multiple types of traps and weapons in a confined room so that it could cause the most damage possible to the test dummy that’s placed in the middle of the room. The amount of damage from the traps and weapons will be counted by the dummy.
When starting up the game, you’ll be given a tutorial and will have a few traps unlocked at the start. There are multiple types of traps and weapons along with a couple of other things, and whenever you cause a certain amount of damage to the dummy, a specific trap/weapon will be unlocked. Remember that you can drop the dummy as many times as you want but each time you drop it, the damage counter will reset and not add up.
One more interesting feature is that you are always given 3 objectives to complete every time you drop the dummy, and depending on the objective, you can receive money. After you unlocked everything, the game’s Sand-box mode will be unlocked as well. In this mode you have every trap/weapon at your disposal and you’re not restricted to how much money you have.
The most enticing thing about this game which is also what makes the challenging for players is that each trap/weapon will have its own specific uses, placements, activation range and price. You’ll have to try and make the best combinations of traps/weapons you can come up with in order to deal the most amount of damage possible to the dummy. You can take a trap/weapon back or place it somewhere else if you feel that the placement of it isn’t proper, and when you take a trap/weapon back, you’re given back the money that you use to buy said trap/weapon.
If you are into this type of game, you can also play similar games like Ragdoll Achievement 2, Mutilate A Doll 2…
This game only uses the mouse to play, you just click on the trap/weapon that you want to place from the game screen and place it where you want it to be.